
Making these moments feel like they're a more organic part of the story is one of Telltale's goals with the new season. The action is much more centered around trying to find a way to survive, as opposed to the coolest way to beat someone up. Clementine is much more evasive and scrappy.
#Clementine player themes windows#
Bigby is a hulking beast, and Clem obviously won't be tossing any adults out two-story windows anytime soon. TWD Season 2 takes the mechanics and setup of this scene, but utilizes it in almost the opposite way as Wolf. The fight scene between Bigby and The Woodsman is a tense, cinematic, and entertaining moment that felt akin to choreographing a stage fight in the best possible way. But while the game may have fumbled its quick action moments, Telltale seemed to have learn its lesson with The Wolf Among Us. Having to aim and fire a gun at an oncoming group of walkers wasn't tense so much as frustrating. It's no question that The Walking Dead Season 1 is an incredible experience, but the one area where it slipped up was whenever the gameplay relied a bit too heavily on action. "Just surviving when you don't have anything special to you is challenging enough, and that's what's important to Clementine's story." She isn't special, isn't a lynchpin.she's just as survivor.
#Clementine player themes skin#
Playing as Clem has to be different than playing as Lee, because as they put it, "It was important to not make it feel like the average story of a superhuman male protagonist with the skin of a little girl on it."Ĭlementine doesn't have superpowers. This really opens up the possibility for a wealth of intriguing scenarios. People might ignore your opinion because you're a little girl, but at the same time, they may dismiss you as a non-threat. If adventure games are made up of a set vocabulary, Clementine has a very different array of verbs available to her In such, she'll be interacting with people and the world around her in a very different way. Lee was a physically empowered human being, where Clem is vulnerable. So obviously Clementine is very different than Lee, but how will this translate to the gameplay? Well, as they put it, "The way you deal with from Lee's perspective is very different than the way you deal with it from Clementine's perspective." There's another level of fear with clementine. The other survivors and zombies in general do not care that you're a little makes you have to consider things from a different perspective."

At this stage in The Walking Dead universe, the fact that you're without Lee and that you're not a very physical, super-powered person doesn't mean that the world is going to be any nicer or kinder. "You play as this little girl, but the world doesn't care.


They simply responded, "No." Of course they laughed, elaborating, "Yes it makes us uncomfortable, but in the best way possible. I asked the team if they felt like they needed to pull any punches when having players control a young girl, or if it made them uncomfortable at all. Instead, we have to step into the shoes of a young, vulnerable girl as she attempts to stand tall against the horrors of this world. The first obvious change between the two seasons is that we're no longer controlling Lee, a strong and able-bodied adult.
